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how to find stardew valley save file

For information about how the game saves progress on mobile devices, come across Mobile Saves.

The game saves progress when the in-game day ends, i.due east., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the role player quits the game without ending the mean solar day. In multiplayer, the game saves later on all players click through the prompts at end of day and wake up in the morning.

Save files are tagged with the version of the game that concluding saved the file (e.g., <gameVersion>one.5.6</gameVersion>). An older version of the game is not able to load a newer save file, but a newer version can load an older save. In one case a newer version saves over an older save file (due east.g., when you save for the first fourth dimension after the game itself was updated to a new version), the save file will exist tagged with the newer version number.

A relieve file may be transferred to a different device family (e.g., from mobile to PC) as long as the game version on the receiving device is not older than the save file'south version tag. For example, a save file from a mobile device running version one.4 tin exist transferred to and used on a PC running one.5.vi, but a 1.v.vi PC save file will non run on a mobile device with version 1.four.

Salvage format

The saves are stored as XML files on your computer or mobile device. They're stored separately from your game, and then you can safely reinstall or update the game without losing them. On PC, they're shared between different copies of the game (e.m., if yous purchase it from both GOG and Steam).

Each save has a binder similar JonSnow_123456789, with two main files inside it: JonSnow_123456789 and SaveGameInfo. Both files are needed to load the salve.

Find your salvage files

Notation: in multiplayer, the save is only on the primary player'due south figurer.

Windows

  1. Printing Windows + R to bear witness a 'run' dialogue box.
  2. Paste this exact text:
    platform path
    Steam or GOG %appdata%\StardewValley\Saves
    Xbox app %localappdata%\Packages\ConcernedApe.StardewValleyPC_0c8vynj4cqe4e\LocalCache\Roaming\StardewValley\Saves
    Note: if you also own the game on Steam or GOG, saves may be stored in their salve folder instead.
  3. Click 'OK' to open the binder.

Linux

The root directory for save files is specified by the XDG_CONFIG_HOME environment variable, which defaults to ~/.config/

  1. From Files, click Go » Enter Location.
  2. Enter this exact text:
    ~/.config/StardewValley/Saves
  3. Submit to open the folder.

Mac

  1. From Finder, click Go » Go to Folder.
  2. Enter this verbal text:
    ~/.config/StardewValley/Saves
  3. Submit to open the binder.

Mobile (Android)

  1. Open your device'south file explorer app. If your device does not come with a file explorer, you lot will need i that allows navigation of the internal storage, not just searching for a specific file.
  2. Select the StardewValley folder.
  3. Each subfolder inside with a proper name in the format of JonSnow_123456789 is a salvage slot.

Mobile (iOS)

  1. Open the Files app.
  2. On iPhone, tap the Scan push on the lesser-right side of the screen. On iPad, tap the elevation-left button if needed to evidence the left sidebar menu.
  3. Under the Locations section, tap On My iPhone/iPad.
  4. Select the Stardew Valley folder.
  5. Each subfolder inside with a name like JonSnow_123456789 is a salvage slot.
On iOS 12 or earlier:

Devices still on iOS 12 or earlier volition need to be continued to a Mac or Windows computer to access your relieve files.

  1. On Mac, Open the Finder. On Windows, download iTunes and open up it. (If your device is on macOS 10.14 or earlier, open iTunes instead of the Finder.)
  2. Attach your iOS device via USB.
  3. In the Finder/iTunes, click on the device icon in the top toolbar. (If the icon isn't shown, endeavor disconnecting and reconnecting the USB cable.) The device's folio should appear.
  4. Click File Sharing in the bill of fare on the left.
  5. Click Stardew Valley in the app listing that appears.
  6. The Stardew Valley Documents panel shows which save files are already on your iOS device. (They announced as folders, but you can't navigate into the folders directly.)

PS Vita

Note: Access to the Vita filesystem requires custom firmware (CFW)

  1. Navigate to ux0:/user/00/savedata/ in Vita Shell.
  2. Highlight the PCSE01235 folder and press triangle.
  3. Select "Open decrypted" at the height of the list.

Nintendo Switch

Note: Access to a Switch's saves requires custom firmware (CFW)

  1. Download and install JKSV
  2. Open JKSV and navigate to Stardew Valley.
  3. Select New, and call information technology whatsoever you want.
  4. In either the Hekate SD card admission tool or an FTP server, copy over sd:/JKSV/Stardew Valley/NameOfTheSaveYouSaved.zip.

Transfer a salve

Back up or transfer between two PCs

  1. Find your salve files.
  2. Zero the entire folder that looks like JonSnow_123456789.
  3. Share or back up that zip file.

Android

Android to PC
  1. Connect the device to your PC.
  2. Scan to internal shared storage > StardewValley.
  3. Copy the entire save folder (the one that looks similar JonSnow_123456789) into your computer's saves folder.
  4. Remove the .bin file extension from all of the files in the transferred folder.
PC to Android
  1. If you use mods, remove whatsoever custom content before transferring to mobile.
  2. Find the salve folder on your reckoner.
  3. Connect the device to your PC.
  4. Scan to internal shared storage > StardewValley.
    • The folder won't announced if you lot haven't created a save on Android yet.
  5. Re-create the entire salvage folder (the i that looks like JonSnow_123456789) into the saves folder on your device.

iOS

Notation: On macOS 10.15 and later on this iTunes feature has been moved to the Finder.

iOS to PC
  1. Find the saves in iTunes.
  2. Choose the salvage folder in iTunes and click the 'salve' button.
  3. That will save a folder containing two files (both required for the save to piece of work).
  4. Re-create the whole folder to your computer's save location.
PC to iOS
  1. If you utilise mods, remove whatever custom content earlier transferring to mobile.
  2. Find the salve folder on your estimator.
  3. Find the iOS saves in iTunes.
  4. Re-create the unabridged save folder (the one that looks like JonSnow_123456789) into the 'Stardew Valley Documents' panel in iTunes.
    Note: at that place's ane folder for each save. You demand to drag each of these folders into iTunes, then that the individual relieve folders are all in the 'root' of the 'Stardew Valley Documents' panel. Yous tin't drag the binder containing all your save games into iTunes.
  5. Click the 'sync' button in iTunes to synchronize your iOS device with your computer. The salve should now appear in the game's Load Game menu on your device.

PS Vita

Annotation: Development on the Vita release of the game has been abandoned, leaving the final Vita version as equivalent to PC version ane.2.33 (2017). Every bit such, a Vita save may be transferred to PC/mobile, simply a modern PC/mobile save file is incompatible with Vita.

Vita to PC/Android
  1. Navigate to your Vita's save binder
  2. Press triangle on your save folder (the 1 that looks like JonSnow_123456789) and select Re-create.
  3. Navigate to ux0:/information/.
  4. Press triangle and select Paste.
  5. Transfer the save binder to your PC/Android device relieve folder via FTP or USB with Vita Trounce.
PC/Android to Vita
  1. If you use mods, remove any custom content before transferring to Vita.
  2. Find the save folder on your PC/Android device (the one that looks like JonSnow_123456789).
  3. Transfer your save binder to ux0:/data/ via FTP or USB with Vita Crush.
    • Android: Remove the .bin file extension from all of the files in the transferred folder by pressing triangle and selecting Rename.
  4. Press triangle on your save folder and select Copy.
  5. Navigate to your Vita'due south salve binder
  6. Printing triangle and select Paste.

Nintendo Switch

Switch to PC/Android
  1. Open JKSV and navigate to Stardew Valley.
  2. Select New, and call information technology whatever y'all want.
  3. In either Hekate SD card admission tool or an FTP server, copy over sd:/JKSV/Stardew Valley/NameOfTheSaveYouSaved.zip.
PC/Android to Switch
  1. Place the PC/Android saves binder in a aught in sd:/JKSV/Stardew Valley/.
  2. Open JKSV and navigate to Stardew Valley.
  3. It is advised to create a fill-in (to a higher place) earlier the next pace.
  4. Printing Y on the salve you just copied over and hold A.

Troubleshooting

Save disappeared or doesn't load

Here'due south how to recover your salve in most cases. (Notation that salve bug are most always acquired by the game itself, non mods.)

  1. Find your save files.
    • If the files are yet there, hither are some mutual fixes (endeavour ane at a time):
      1. If some of the files accept _STARDEWVALLEYSAVETMP in the name, remove that from their name and reload the game. You may need to get-go disable Steam cloud saves for SDV, as it tin keep automatically renaming them every time you reload. To do that, go to Stardew Valley in your Steam library, click the gear icon and go to Backdrop, and uncheck the option to sync cloud saves.
      2. If you recently renamed or created the folder (e.chiliad., to restore a backup), make sure the folder name exactly matches the file that looks like FarmName_0123456789.
      3. Try undoing the last save.
      4. If you are on PC, ensure that the game files do not have an extension like .bin. If you are on Android, you may need to add the file extension .bin.
      5. Modded saves may non be able to load in the vanilla game, depending on the mods that were used. If you previously played with mods just are trying to launch the game in vanilla, try reinstalling SMAPI and playing a solar day. SMAPI will automatically clean upwards any custom content from your save. Note that if you lot still have custom items in your inventory, they volition turn into blank error items and may crusade issues.
    • If the files are missing merely you lot take SMAPI installed, hither's how to recover a backup:
      1. Detect your game binder.
      2. Open up the save-backups subfolder.
      3. Unzip the latest fill-in which has your salvage, and copy the salvage folder dorsum into Saves.
  2. If the above fixes didn't help, see this guide or ask for assistance; we might be able to recover the relieve for you.

Note: don't keep backup folders in the saves binder, since the game volition try to load them. Either move those into a different folder, or delete them.

Undo the last salvage

If something went wrong, you can undo the last save.

For a relieve from Linux/Mac/Windows/Android:

  1. Notice your save files.
    You should encounter two files with an _old suffix in the proper noun; if not, ask for help instead!
  2. Back up your save folder merely in case.
  3. Delete SaveGameInfo and the file that looks like FarmName_123456789.
  4. Remove the _old suffix from SaveGameInfo_old and the file that looks similar FarmName_123456789_old.

For a relieve from iOS:

  1. Find your save files.
    Y'all should run into a file with an _SVBAK suffix in the name; if non, inquire for aid instead!
  2. Back up your save binder just in case.
  3. Delete the files that wait like YourName_123456789 and YourName_123456789_SVEMERG.
  4. Remove the _SVBAK suffix from the file that looks like YourName_123456789_SVBAK.

Advanced

Edit a save

A save file open up in Sublime Text with formatted XML.

You can edit your save to fix some common problems or modify your choices. This tin can permanently break your save if y'all make a fault; don't forget to create a fill-in first. Yous should also avoid automated save editor tools, since they often intermission the save.

  1. Install Sublime Text for Linux, Mac, or Windows. (If you already have another text editor which supports XML formatting, experience complimentary to use that instead.)
  2. Install the Parcel Control extension for Sublime Text.
  3. Utilize the Packet Control extension to install the Indent XML and XPath plugins (run across how to add together plugins).
  4. Brand a backup of your save file just in case something goes wrong.
  5. Open up your save file (the file that looks like Name_0123456789) in Sublime Text.
  6. Click Selection > Format > Indent XML.
  7. Brand whatever changes you want and salve. (Run across the sections below, this guide for changing the host of a co-op save, and this guide for other changes.)

Tips:

  • Click an element, and press CTRL + SHIFT + [ to collapse the whole section which contains it. This is useful when you desire to ignore a large field. For instance, given this text in the save file:
                                    <ArrayOfInt>                <int>1981</int>                <int>0</int>                <int>0</int>                <int>0</int>                <int>0</int>                <int>0</int>                </ArrayOfInt>              

    Click on one of the <int> fields and press those keys, and it will collapse into this:

                                    <ArrayOfInt>                […]                </ArrayOfInt>              
  • Click any element, and look in the status bar to run across the path to where you are in the salvage format (like /SaveGame/player/friendships/item[32]).

Duplicate a save

You can duplicate a save for testing purposes, or to explore dissimilar options without starting over.

  1. Find your relieve files.
  2. Create the new save folder:
    1. Duplicate the target relieve folder.
    2. Rename the new folder:
      • modify the name then you can recognise information technology in-game;
      • change the number at the end to whatsoever number that's non used by another relieve.
    3. Open the new folder for the next steps.
  3. Prepare the new files:
    1. Delete (or utilize the following steps to, if you want the backup as well) whatsoever file whose proper name ends with _old or .back.*.
    2. Rename the file that looks similar Name_0123456789 to match your new binder name.
  4. Edit the salvage metadata:
    1. Open the SaveGameInfo file in a text editor like Notepad.
    2. Await for <name> or <farmName> on the kickoff line. Your farmer'south name should exist right subsequently that. Alter it to your new proper noun.
    3. Search for the 2nd mention of your name (ctrl+f to 'find') and change it to your new name.
  5. Edit the save file:
    1. Open the file that looks like Name_0123456789 in a text editor like Notepad.
    2. Expect for <name> on the first line. Your farmer's name should be correct after that. Change it to your new proper noun.
    3. Search for the 2nd mention of your proper name (ctrl+f to 'find') and change it to your new name.
    4. Search for the old salve ID (<uniqueIDForThisGame>, the number from the old filename). Modify it to your new number.

That's information technology! Launch the game and cheque the load menu; you'll see both saves now.

Change farm type

If you use SMAPI (mods):

You lot tin modify farm type past loading your salvage in-game, and then entering set_farm_type FARM_ID_HERE in the SMAPI console window. (You tin enter set_farm_type list to see a list of subcontract type IDs.)

That will change the farm map, but everything placed on the subcontract volition stay where information technology is. You may have things in an invalid position, similar trees in a lake. You can either install Noclip Mode to accomplish things that are out of bounds, or run ane of these console commands:

command effect
world_clear farm debris remove stones, branches, weeds, and dead crops.
world_clear farm trees remove not-fruit trees.
world_clear subcontract fruit-trees remove fruit trees.
world_clear subcontract grass remove tall grass.
world_clear farm everything remove everything, including placed objects.
If you play without mods:
You can alter subcontract type past editing your save file:
  1. Open up your save file for editing.
  2. Search for <whichFarm>. The number afterward that open up tag is the farm blazon.
  3. Change the number to the ane you want:
    Code Farm Type
    0 Standard Farm
    1 Riverland Farm
    2 Forest Farm
    iii Hilltop Farm
    4 Wilderness Farm
    5 Iv Corners Farm
    6 Beach Farm

That will modify the subcontract map, but everything placed on the subcontract volition stay where it is. You lot may have things in an invalid position, like trees in a lake. You tin can take note of what's out of bounds, then switch back to the old farm type and move them.

Remove an NPC

You can remove an NPC from your salve file (e.g., to ready an NPC permanently stuck in an invalid place). If information technology notwithstanding exists in the game data, the NPC will respawn when you reload the salve file. This should be a terminal resort, and is unnecessary when using SMAPI versions 3.0 and up, every bit SMAPI will endeavor to remove this data for you.

  1. Open your save file for editing. Make sure you format the file for readability per those instructions.
  2. Remove the NPC:
    1. Search for the NPC's default name between 'proper name' tags (e.g., to remove Penny: <proper name>Penny</name>).
    2. Remove the unabridged 'NPC' section containing the line you constitute, starting from the previous <NPC> line up to and including the next </NPC> line.
  3. (optional) Remove the NPC friendship data:
    1. Search for the NPC'southward default proper noun between 'string' tags (due east.g., to remove Penny: <string>Penny</string>).
    2. Remove the entire 'item' section containing the line you found, starting from the previous <detail> line up to the next </particular> line.

Source: https://stardewvalleywiki.com/Saves

Posted by: haysaidd1989.blogspot.com

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